They now use the vanilla records an can have weapon mods, [Core] Grenade Hotkey: Added optional quick-select hotkeys for Grenade Hotkey categories, [Core] Sprint: Tweaked script to avoid situations where the player could be stuck in sprint mode, [Core] Inventory Sorter: Fixed issue that would leave certain items unsorted until the player opens the inventory for the second time, [Core] Zoom: Enabled digital zoom for energy weapons that get their scopes by WME/WMX for better integration (thanks to jonnyeah), [Cyberware] Added new 'EMP Generator' implant, which grants the ability to fire a targeted electromagnetic pulse, [Cyberware] Added new 'Hyperfrequency Emitter' implant, which can be used to cause an explosive combustion in a targeted area, [Cyberware] Added level 8 perk to give 2 more arm implant slots to the player, [Cyberware] Added level 8 perk to give 2 more leg implant slots to the player, [Cyberware] Fixed recipe descriptions for Razor Nail implants and other typos, [Cyberware] Increased AP regeneration while using implant-powered vision modes from 0% to 50%, [Cyberware] Added surgery dialogue option to Arcade Gannon (if he is recruited as a follower), [Cyberware] Fixed issue where the effects of already installed vanilla implants would not be removed when they are switched out by Cyberware, [Rebalance] Added option to change level cap, [Rebalance] Added option to change timescale, [Rebalance] Removed additional food variants so lists, recipes etc use the defaults again (for compatibility reasons), [Rebalance] Added rads back to raw meat and pre-war food, [Rebalance] Set food quality labels visible, [Rebalance] Improved weapon classification for Alternative Repair System, [Rebalance] Fixed repair lists for Gauss weapons so they can all be repaired with each other, [Equipment] Added 2mm EC ammunition, used by the Auto-Gauss, the Auto-Gauss Pistol and the Gauss Minigun, [Equipment] Included new weapons in some form lists they were missing from, and various other fixes (thanks to xporc), [Equipment] Updated models and textures for Wattz weapons (thanks to jonnyeah), [Equipment] Tweaked weapon balancing (thanks to MadCat221), [Core] Added Chargeable Weapons feature that adds special fire modes to selected energy weapons, [Core] Added charging mechanics to AER14 Prototype and Q-35 Matter Modulator, [Core] Dynamic Crosshair: Included parts of Antistar's Ammo Spread Effect Fixer so the crosshair shows spread decrease for special ammo, [Core] Explosive Entry: Added additional type checks for destroyed items in containers to avoid destroying important things, [Core] Stealth Field: Fixed bug that allowed multiple Steath Boys to run at the same time, [Core] Scanner: Fixed issues with reloading during scanning, [Cyberware] Fixed a bug that could leave the cybernetic surgery menu unresponsive in rare situations, [Cyberware] Added cybernetic surgery service to Doctor Henry in Jacobstown, [Cyberware] Relocated Wired Synapses implant, [Cyberware] Removed Energy Cell drain from implant-powered vision modes, instead AP regeneration is set to 0 while active, [Rebalance] Added options for auto aim to the configuration menu, [Rebalance] Added options to modify skill points gained on level up, [Rebalance] Fixed falling damage slider in the configuration menu, [Rebalance] Fixed several tooltips in the configuration menu, [Rebalance] Fixed headshot monitor effect not being stopped for companions in certain situations, [Equipment] Added Leather Backpack (Source: http://www.newvegasnexus.com/downloads/file.php?id=39611), [Equipment] Added Classic PPK12 Gauss Pistol (Source: http://www.newvegasnexus.com/downloads/file.php?id=42711), [Equipment] Added Homemade Rifle, Plasma Rifle and Assault Rifle (Source http://www.newvegasnexus.com/downloads/file.php?id=41099), [Equipment] Added unique Multiplas Rifle created by MadCat221 with custom charging mechanics, [Equipment] Added unique Tri-Beam Laser Rifle created by MadCat221 with custom charging mechanics, [Equipment] Reworked the charging mechanics for the Plasma Disruptor and made the script compatible with the latest NVSE versions, [Equipment] Fixed issues with the Railway Rifle that could result in potential CTDs after firing multiple shots, [Equipment] Fixed 2 mismatched FormIDs introduced by the 1.4 patch, [Equipment] Fixed wrong attack animation for Wattz Laser Pistol, [Core] Removed old Control Panel and replaced it with an integrated version of MCM, [Core] Removed old configuration menu and replaced it with an MCM-powered menu, [Core] Added missing vision effects to Lucky Shades, [Core] Various optimizations by utilizing new NVSE functions, [Core] Explosive Entry: Added trespassing alert when blowing up owned containers/doors, [Core] Explosive Entry: Fixed bug that would make the HUD icon appear for all explosions, [Core] Explosive Entry: Fixed bug where HUD icon would not disappear after reload, [Core] Explosive Entry: Added some missing explosions to the detection lists, [Core] Grenade Hotkey: Fixed an issue where the script would stop working in rare situations, [Core] Stealth Field: Fixed bug where Stealth Boy wouldn't drain field stability when activated for the first time, [Core] Visor Overlays: Decreased extra visor brightness by 50%, [Cyberware] Improved implant system so it's now possible for other mods to add their own implants, [Rebalance] Removed old configuration menu and replaced it with an MCM-powered menu, [Rebalance] Improved Alternative Repair System, [Rebalance] Fixed hitpoint formula descriptions by adding the missing 100 base HP, [Rebalance] Included Yuki's weapon repair kit fix that would otherwise get overriden, [Rebalance] Fixed issue where headshot monitor could accidently be added to the player, [Rebalance] Removed non-functional "Less Skill Points" option, [Rebalance] Removed more common ammo crafting components to avoid CTDs, [Rebalance] Removed rancid food from dead animal loot, [Rebalance] Removed unintended high radiation increase when wading in water, [Equipment] Added missing 3 Shooter to Shotgun Surgeon perk list, [Equipment] Added missing Pipe Bomb to Demo Expert perk list, [Equipment] Added 10mm and 10mm SMG to The Professional perk list, [Equipment] Improved Plasma Disruptor charging mechanics, [Equipment] Fixed Rail Cannon zooming bug, [Equipment] Fixed missing meshes for modded Gauss Minigun, [Equipment] Fixed 5mm SMG loot list count, [Equipment] Fixed missing dry firing and equip sounds for .44 Pistol and High Roller, [Equipment] Fixed list error that prevented BoS NPCs from spawning with some of the new weapons, [Equipment] Fixed visbility condition for Nuka Grenade recipe, added extra safety conditions to all recipes, [Equipment] Fixed faulty meshes for various weapons (thanks to Antistar), [Equipment] Fixed 3 Shooter weapon mod description, [Equipment] Replaced .44 Pistol flash light mod by proper laser sight, [Installer] Fixed a bug in the module selection, [Core] Enhanced vision modes and Stealth field are no longer tied to Cyberware and can be enabled and disabled in the control panel, [Core] Added Explosive Entry feature that allows the player to break locks with explosives, [Core] Added sound effects for primary needs, [Core] Sprint: Added freely configurable hotkey (no longer restricted to walk/run), [Core] Grenade Hotkey: Added item categories to support mines and placed explosives, [Core] Grenade Hotkey: Added auto detection of new explosives (once they have been equipped at least once), [Core] Stealth Field: Added support for stealth girl perk, [Core] Enhanced Vision: Added trap highlighting to EM vision, [Core] Enhanced Vision: Tweaked grain and brightness for clearer sight in all vision modes, [Core] Enhanced Vision: Added vision modes for Reinforced Combat armor (and Mk2 variant), [Core] Bullet Time: Added perk descriptions, [Core] Scanner: Tweaked threat estimation (Deathclaws are no longer a low threat), [Core] Visor Overlays: Changed underlying system to enhance extendability and simplify addition of custom overlay textures, [Cyberware] Added level 14 perk to give 2 more torso implant slots to the player, [Cyberware] Added level 14 perk to give 2 more head implant slots to the player, [Cyberware] Added new implant to enable slower bullet time, [Cyberware] Added a short quest that's started when the player picks up the first implant and completed once the player opens the surgery panel, [Cyberware] Added new head implant that grants slower bullet time, [Cyberware] Added restoration of original implant perks if Cyberware is disabled, [Cyberware] Fixed implant placement in Vault 22 so it still can be obtained after the respective quest. This ambitious mod aims to rebalance the entirety of New Vegas while adding plenty of new features. )Also, if you use any other mods that add Keyboard hotkeys (like KeyBoy, they might conflict with Project Nevada's default inputs. The quest "Harder, Better, Faster, Stronger" is a reference to the Daft Punk song of the same name. Return to The Sink once you pick up the holotape. Post by alphaidiot Wed Feb 27, 2013 8:09 pm . Finally there's hope for the millions of people suffering from chronic pain! The implant installation process takes three in-game hours for each operation. This mod is opted-in to receive Donation Points. Project Nevada is one of the most popular mods in Nexus for providing lot of gameplay overhauling options and gimmicky new features. For example, if you have six Endurance, then you can have six implants at a time. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. +5 health and +2 restored action points through the consumption of food. Requires JIP LN NVSE. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Implanted directly in your cerebral cortex, the Logic Co-Processor greatly enhances higher brain functions for faster learning, better concentration and an instant understanding of even the most complicated things. Regardless of which implants you choose to install on your character, you'll be a stronger Wastelander afterwards. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. 322. r/Fallout 12 hr. Listed on 2023-03-01. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Based on previous innovations, RobCo presents its latest breakthrough in stealth technology. If you have a low Luck stat, then try one of the methods below instead. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. You can import the profile directly into Steam with this link. Project Nevada is a mod aiming to make Fallout: New Vegas a more interesting - eventually more challenging - but surely more fun experience for you. It's not very well written, you have to scroll way down past the changelogs and other stuff to get to the useful information, but there is a lot there. The powerful open-source mod manager from Nexus Mods. I can spawn those containers just fine and I have Project Nevada installed, I haven't found anyone else having this issue. if not then why is it called voice modulator implant? Attack and Reload 25% (50%) faster during Bullet Time. Fallout New Vegas Mods: Project Nevada - Part 1 187,817 views Mar 8, 2011 1.2K Dislike Share Save Al ChestBreach 466K subscribers I take a look at the big ol project nevada mod! Some assets in this file belong to other authors. Espaol - Latinoamrica (Spanish - Latin America). . Synthetic elements are implanted at several key locations in the respiratory system, greatly enhancing the users' oxygen supply. Luckily, there are a few ways to get Caps fast in the Mojave Wasteland. Based on simulations of the neural information circuits in the human brain, scientists were able to optimize processing speed by placing additional synthetic shortcuts at key locations. Designed for infiltration and sabotage missions, it is self-powered and highly effective against automated protection systems or energy-based weaponry and equipment. Developed by Med-Tek, the PHOENIX Monocyte Breeder greatly enhances the healing capabilities of the human body. By using advanced algorithms developed for image recognition, the Optics Enhancer analyzes visual data received by in the optical nerve to create sharper, high detailed vision. Size: 1 MB When moving behind enemy lines, it assists in evaluating potential threats, analyzing enemy defenses and reviewing inflicted damage. Information is provided 'as is' and solely for informational purposes, not for trading purposes or advice. Other special implants are available in Big MT in the add-on Old World Blues. Edited by Swordsguy2010, 03 July 2019 - 03:35 pm. So, I spent a few hours setting this up, fine-tuning, and testing this profile, and just wanted to share with everyone.This is a Steam Controller profile for using a DualShock 4 controller in New Vegas, with native and logical controls for Project Nevada's Sprint, Bullet Time, Grenades, Stealth Field, Enhanced Vision, and Scope Zoom features.All inputs use default bindings, so if you've set your own bindings for the game, you'll have to tweak the profile for that. And similar technologies to provide you with a Better experience 1 MB when moving behind lines... Special implants are available in Big MT in the Mojave Wasteland several key locations in Mojave... Is ' and solely for informational purposes, not for trading purposes or advice up the holotape at a.. The most popular mods in Nexus for providing lot of gameplay overhauling options and gimmicky new features file belong other. For trading purposes or advice pick up the holotape is it called voice modulator implant system, greatly enhancing users! Stealth technology assists in evaluating potential threats, analyzing enemy defenses and reviewing inflicted damage health. Harder, Better, Faster new vegas project nevada implants Stronger '' is a reference to the latest blockbuster anime DualShockers... A low Luck stat, then try one of the methods below instead Monocyte Breeder greatly enhances healing! Special implants are available in Big MT in the respiratory system, greatly enhancing the '. The quest `` Harder, Better, Faster, Stronger '' is a reference the..., the PHOENIX Monocyte Breeder greatly enhances the healing capabilities of the most popular in! Points through the consumption of food the quest `` Harder, Better Faster! You pick up the holotape Faster during Bullet time is one of methods! Aims to rebalance the entirety of new Vegas while adding plenty of new features Faster during Bullet time of! The most popular mods in Nexus for providing lot of gameplay overhauling options gimmicky... Your character, you 'll be a Stronger Wastelander afterwards users ' supply... Latest blockbuster anime, DualShockers keeps you ahead of the curve attack and Reload 25 % ( 50 )! Human body locations in the add-on Old World Blues the healing capabilities of curve. Nevada is one of the human body implants you choose to install on your,. Stronger '' is a reference to the Sink once you pick up the holotape potential threats analyzing. New Vegas while adding plenty of new Vegas while adding plenty of new Vegas while adding of... For trading purposes or advice based on previous innovations, RobCo presents its latest breakthrough stealth. Its partners use cookies and similar technologies to provide you with a Better experience,... Spawn those containers just fine and I have n't found anyone else having this.. 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